UML Screen Cast #7: Sketching Interactions with Sequence Diagrams

by Clint Edmonson on July 7, 2010

Here’s the seventh screen cast in my series on software modeling with UML and Visual Studio 2010. You'll want to view the Visual Studio segments in full screen.

How Do I…Sketch Interactions with Sequence Diagrams

Introduction to UML sequence diagrams and how use cases can be used to drive them.

The slides and project files can be downloaded here: TailspinToys 07 – Sketch Sequence Diagrams.zip.

Next in the series: Revealing Responsibilities with Class Diagrams...



UML Screen Cast #6: Designing a Project’s Physical Structure Using a Component Diagram

by Clint Edmonson on June 29, 2010

Here’s the sixth screen cast in my series on software modeling with UML and Visual Studio 2010. You'll want to view the Visual Studio segments in full screen.

How Do I…Design a Project’s Physical Structure Using a Component Diagram

Introduction to UML component modeling and realizing application project structure from architectural designs.

The slides and project files can be downloaded here: TailspinToys 06 – Design Physical Structure.zip.

Next in the series: Sketching Interactions with Sequence Diagrams...



UML Screen Cast #5: Architecting an Application Using a Layer Diagram

by Clint Edmonson on June 28, 2010

Here’s the fifth screen cast in my series on software modeling with UML and Visual Studio 2010. You'll want to view the Visual Studio segments in full screen.

How Do I…Architect an Application Using a Layer Diagram

Introduction to software layering and layer diagrams using Visual Studio 2010.

The slides and project files can be downloaded here: TailspinToys 05 – Architectural Layers.zip.

Next in the series: Designing a Project’s Physical Structure Using a Component Diagram...